The Epsilon Program in GTA V GTA 5

Article Grand Theft Auto V

The Epsilon Program in GTA V

Los Santos has a cult with a website, robes, and a very expensive idea of enlightenment. It is called the Epsilon Program. You join it on the in-game internet, you spend a lot of Michael’s cash on the missions, and at the end the prize is either a rusty tractor or the money you take from them.

What the Epsilon Program actually is

The Epsilon Program is a fake religion sitting in the background of Grand Theft Auto V: billboards, a building in the city, and a leader named Cris Formage who talks like a guru while asking for donations. The jobs live in the Strangers and Freaks chain, outside the main story, written as a joke about cults. You can ignore it forever and still finish Story Mode.

Only Michael can do the missions. Franklin and Trevor will see the same ads on the highway, but the texts, the website, and the “?” markers attach to Michael. If a message arrives while you are playing someone else, switch back to him before you go looking for the next step.

The greeting is “Kifflom,” and you will hear it a lot. It is the cult’s password, the line they keep repeating while they empty Michael’s wallet.

How you join

The door in is the in-game internet. Open the phone, go to the web, and type epsilonprogram.com — the same way you would open a site in Story Mode for a car or a property. The first ask is a five-hundred-dollar donation. Pay it and the Program starts emailing Michael with the next meeting.

The chain shows up early, once Michael is playable. It is easier after you have real money — the jewelry heist is a sensible point — because the later donations are large. If Save Game is greyed out during a meeting, you are inside a mission beat. Finish it, then save so you do not replay a donation you already paid.

What the missions ask for

Epsilon strings several jobs together: more donations, a set of robes you buy from their site and actually have to wear, cars they want delivered, odd “artifacts” in the desert, a plane, and a five-mile walk in the Grand Senora Desert in those robes. IGN’s rundown of the Kifflom! trophy puts the cash you hand over at about ninety thousand dollars before the last mission. The game only takes the amounts the missions display. There is no refund button in the menu.

Wear the robes when the contact tells you to. Showing up in a suit is how you get sent home and have to come back. The tract papers on the ground are a separate collectible: they appear after you finish the whole chain, not before the tractor. You do not need all ten tracts for 100% Story completion.

What you get at the end

The last mission is Unknowing the Truth. Cris asks Michael for another fifty thousand and to drive a car full of “apocalypse funds” to a helicopter. If you play along and park where they tell you, a follower walks you to a rusty tractor and calls it your reward. That tractor is a real vehicle you can store. It is also the joke of the chain: after all those donations, the cult hands you farm equipment.

You can refuse the joke. Shoot the guards, take the money car, and the mission pays $2,100,000. Careful players have kept both the cash and the tractor by grabbing the tractor first, then finishing in the money car. However you end it, the Program is optional satire that spends Michael’s money until the last choice. Daily cash still comes from jobs like Fleeca.

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